VFX | Particle System

Particles are used for visual effects such as smoke, flames and block build/break effects.

Parameters

Name
Description

position

[x,y,z] position of the particle effect.

rotation

[x,y,z] rotation of the particle effect.

positionRange

[x,y,z] spread of the particles

parent

Parent entity such as planet.player

name

Name of particle instance. This can be used to later retrieve the particle instance.

timeRange

numParticles

Number of particles being displayed in the effect.

type

Type of particle effects: 'star', 'round', 'field', 'circle', 'donut', 'cube', 'basic', 'pixel'

lifeTime

lifeTimeRange

startTime

Time at which particle effect starts

endTime

Time at which particle effect ends

startSize

Starting size of the particle

startSizeRange

endSize

Ending size of the particle

endSizeRange

sizeRange

spinSpeedRange

radius

velocity

[x,y,z] speed of particles

velocityRange

[x,y,z] speed of particles. Will alternate +/- each velocity range

acceleration

accelerationRange

gravity

tween

Tween effect to use

blending

'normal', 'additive', 'multiply', 'subtractive'

alphaTest

colors

array of colors to loop through

Adding Particles

Add

Add flames parented to player

Remove

Remove flames from player

Examples

Rain

Rain Ripples

Flame

Gas

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