Player Action Dict

Values for actions must match the names of the animations in the player 3D model.

action:
{
	placeBlock: "PLACING",
	removeBlock: "DELETING",
	walkIdle: "IDLE",
	walkForward: "RUN_FORWARD",
	sprintForward: "FASTRUN",
	walkBackward: "RUN_BACKWARD",
	walkLeft: "WALKSTRAFE_LEFT",
	walkRight: "WALKSTRAFE_RIGHT",
	flyIdle: "FLY_UP",
	flyForward: "FLY_FORWARD",
	sprintFlyForward: "FLY_FORWARD",
	flyBackward: "FLY_FORWARD",
	flyLeft: "FLY_FORWARD",
	flyRight: "FLY_FORWARD",
	flyDown: "FLY_UP",
	flyUp: "FLY_UP",
	sit: "STEERING",
	jump: "JUMP",
	roll: "STANDROLL"
}
Name
Required
Type

idle

No

String

walkForward

No

String

sprintForward

No

String

walkBackward

No

String

walkLeft

No

String

walkRight

No

String

flyIdle

No

String

flyForward

No

String

sprintFlyForward

No

String

flyBackward

No

String

flyLeft

No

String

flyRight

No

String

flyDown

No

String

flyUp

No

String

sit

No

String

jump

No

String

roll

No

String

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