Mod
name
Name of the mod. The prefix of the string is used by the engine to determine how to instantiate this mod. Valid instantiable options are "Player", "Projectile", "RigidBody", "RBChunk", "Item", "Vehicle", "Blocks". Anything else is interpreted as an asset download list only
Yes
String
assets
List of string URLs to download as dependencies
No
Array
server
Server-sided init script callback. Runs in the same order that mods are specified in the defs array
No
Function
client
Client-sided init script callback. Runs in the same order that mods are specified in the defs array. The function runs in the global scope and can't access anything from the server's planet script. Must set this property using : or = (no "client() {}" shorthand)
No
Function
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